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ACEScc to HSLuv(HuSL) Converter - Color Space Converter

ACEScc color space introduction

Also known as the ACEScc color space.There are 3 channels in total, Red,range from -0.35828683 to 1.4679963120447153.Green,range from -0.35828683 to 1.4679963120447153.Blue,range from -0.35828683 to 1.4679963120447153.
ACEScc is part of the ACES (Academy Color Encoding System) workflow, developed by the Academy of Motion Picture Arts and Sciences to provide a standardized color management framework for the motion picture production, post-production, and archival industries. It is specifically designed for color grading and correction processes.
ACEScc, stands for Academy Color Encoding System - Color Correction.
In the ACEScc color space, colors are represented through Red (R), Green (G), and Blue (B) channels, specifically designed for high dynamic range and wide color gamut imagery.
ACEScc is primarily used in color grading and correction for film and video, especially in professional post-production environments.
ACEScc provides film and video professionals with a unified and consistent approach to handling color, particularly when transferring and matching colors across different cameras, formats, and display devices.

HSLuv(HuSL) color space introduction

Also known as the HSLuv(HuSL) color space.There are 3 channels in total,hue,range from 0 to 360.saturation,range from 0 to 100.lightness,range from 0 to 100.
HSLuv is a human-friendly alternative to the CIELUV color space, designed to provide a more perceptually uniform color mapping while retaining the convenience of the HSL representation.
Known as the HSLuv color space.
Colors are represented by three parameters: hue (H), saturation (S), and lightness (L), attempting to maintain perceptual uniformity of saturation across the hue circle.
HSLuv is commonly used in fields requiring intuitive color selection and perceptual uniformity, such as user interface design and artistic creation.
HSLuv adjusts the hue circle of HSL to achieve the goal of maintaining color perceptual uniformity across different levels of lightness.

You might also want to convert ACEScc color space to these formats: