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HSP to Linear Adobe® 98 RGB compatible Converter - Color Space Converter

HSP color space introduction

Also known as the HSP color space.There are 3 channels in total, hue,range from 0 to 360.saturation,range from 0 to 100.perceived_brightness,range from 0 to 255.
The HSP color space is designed to represent the perceived brightness of colors more accurately than traditional RGB or HSL color models, taking into account the nonlinear sensitivity of human eyes to different color wavelengths.
HSP color space.
In the HSP color space, colors are expressed through Hue (H), Saturation (S), and Perceived brightness (P), where perceived brightness is calculated using specific weights for the RGB channels that mimic the human eye's response to red, green, and blue.
The HSP color space is commonly used in applications that require an accurate reflection of color brightness perception, such as image processing and user interface design.
The HSP color space can provide a brightness representation that is closer to human visual perception, especially when adjusting the lightness and darkness of colors.

Linear Adobe® 98 RGB compatible color space introduction

Also known as the Linear Adobe® 98 RGB compatible color space.There are 3 channels in total,Red,range from 0 to 1.Green,range from 0 to 1.Blue,range from 0 to 1.
Linear Adobe RGB is a variant of the Adobe RGB color space, where the gamma correction typically applied in the standard Adobe RGB space is removed.
Linear Adobe RGB, also known as Adobe RGB Linear.
In the Linear Adobe RGB color space, colors are represented through Red (R), Green (G), and Blue (B) channels without gamma correction, thus providing direct linear light values.
Linear Adobe RGB is primarily used in color management and image processing applications where linear light values are more convenient for calculations.
Due to its direct representation of the physical properties of light, Linear Adobe RGB is particularly suitable for advanced image processing and color correction tasks, such as HDR image processing and 3D rendering.

You might also want to convert HSP color space to these formats: