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OKHSL to YCbCr(YCC) Converter - Color Space Converter

OKHSL color space introduction

Also known as the OKHSL color space.There are 3 channels in total, H,range from 0 to 360.S,range from 0 to 1.L,range from 0 to 1.
OKHSL is a color space designed by Björn Ottosson, derived from the OKLab color space. It is an HSL-like (Hue, Saturation, Lightness) model that is more perceptually uniform than traditional HSL color spaces.
OKHSL color space.
In the OKHSL color space, colors are represented by Hue (H), Saturation (S), and Lightness (L), offering a more accurate representation of human color perception differences.
OKHSL is primarily used in applications requiring perceptual uniformity and intuitive color adjustments, such as image processing and user interface design.
Due to its perceptual uniformity, OKHSL is more intuitive and consistent for color adjustments, particularly suited for graphic design and user interface layouts.

YCbCr(YCC) color space introduction

Also known as the YCbCr(YCC) color space.There are 3 channels in total,Y,range from 16 to 235.Cb,range from 16 to 240.Cr,range from 16 to 240.
The YCbCr color space was specifically designed for digital television and video compression standards like MPEG and JPEG, aiming to minimize data size while maintaining high-quality imagery during the compression process.
The primary name is YCbCr. It is often confused with YUV, although they are technically different.
The YCbCr color space is typically used in a digital format, expressed as a combination of three component values, like (Y, Cb, Cr). For 8-bit video signals, these components typically range from 16 to 235 for Y, and 16 to 240 for Cb and Cr.
YCbCr is predominantly used in digital video capture, processing, storage, and transmission. It forms the core color space for television broadcasting, DVD videos, and image compression standards such as JPEG.
In the YCbCr color space, Y represents the luminance component, while Cb and Cr represent the chrominance components of blue and red, separated from the Y component, allowing chroma subsampling to reduce data amount. As the human eye is more sensitive to luminance than to chrominance, this separation usually doesn't affect the viewing experience.

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