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P3 to HSL Converter - Color Space Converter

P3 color space introduction

Also known as the P3 color space.There are 3 channels in total, Red,range from 0 to 1.Green,range from 0 to 1.Blue,range from 0 to 1.
P3 color space, also known as Display P3 or DCI-P3, was created by the Digital Cinema Initiatives (DCI) consortium for use in digital cinema and digital content creation.
P3 color space.
In the P3 color space, colors are represented through Red (R), Green (G), and Blue (B) channels, offering a wider color gamut than the traditional sRGB color space.
P3 is primarily used in film production and high-end image processing, especially in situations where a wider gamut display is needed.
The P3 color space is widely used in professional-grade displays and digital cinema projection due to its ability to display more vivid and lifelike colors.

HSL color space introduction

Also known as the HSL color space.There are 3 channels in total,hue,range from 0 to 360.saturation,range from 0 to 100.lightness,range from 0 to 100.
Origin: HSL stands for Hue, Saturation, and Lightness. It provides an intuitive way to describe colors, aligning closely with how we typically discuss color properties such as hue, saturation, and lightness.
Primary Name: HSL, which includes three color channels: H (Hue), S (Saturation), and L (Lightness).
It's usually represented as a triplet, for instance: hsl(120, 100%, 50%) indicates a pure green color with 100% saturation and 50% lightness.
Usage: HSL is used in computer graphics, image editing, and style design, especially in scenarios where there's a need for intuitive color property adjustments. In CSS, HSL is also used as one of the methods to define colors.
Additionally, it's worth noting that HSL has clear conversion formulas with RGB. While RGB is a commonly used color model in modern display technology, adjusting colors directly in RGB may not be as intuitive as in the HSL space. HSL is similar to HSV (Hue, Saturation, Value), but they differ slightly in how they describe color brightness or luminance.

You might also want to convert P3 color space to these formats: