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ACEScg to HSLuv(HuSL) Converter - Color Space Converter

ACEScg color space introduction

Also known as the ACEScg color space.There are 3 channels in total, Red,range from 0 to 65504.Green,range from 0 to 65504.Blue,range from 0 to 65504.
ACEScg is part of the ACES (Academy Color Encoding System) workflow, specifically tailored for digital visual effects, computer graphics, and animation. Developed by the Academy of Motion Picture Arts and Sciences, it provides a standardized color management framework for motion picture production, post-production, and archival industries.
ACEScg, stands for Academy Color Encoding System - Computer Graphics.
In the ACEScg color space, colors are represented through Red (R), Green (G), and Blue (B) channels, specifically designed for high dynamic range and wide color gamut image processing.
ACEScg is primarily used in computer graphics, visual effects, and animation for compositing and rendering, offering a wide gamut color space that is optimal for these applications.
ACEScg provides professionals in computer graphics and animation with a unified and consistent approach to handling color, particularly in maintaining color consistency and accuracy across complex multi-software workflows.

HSLuv(HuSL) color space introduction

Also known as the HSLuv(HuSL) color space.There are 3 channels in total,hue,range from 0 to 360.saturation,range from 0 to 100.lightness,range from 0 to 100.
HSLuv is a human-friendly alternative to the CIELUV color space, designed to provide a more perceptually uniform color mapping while retaining the convenience of the HSL representation.
Known as the HSLuv color space.
Colors are represented by three parameters: hue (H), saturation (S), and lightness (L), attempting to maintain perceptual uniformity of saturation across the hue circle.
HSLuv is commonly used in fields requiring intuitive color selection and perceptual uniformity, such as user interface design and artistic creation.
HSLuv adjusts the hue circle of HSL to achieve the goal of maintaining color perceptual uniformity across different levels of lightness.

You might also want to convert ACEScg color space to these formats: