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HSLuv(HuSL) to YCbCr(YCC) Converter - Color Space Converter

HSLuv(HuSL) color space introduction

Also known as the HSLuv(HuSL) color space.There are 3 channels in total, hue,range from 0 to 360.saturation,range from 0 to 100.lightness,range from 0 to 100.
HSLuv is a human-friendly alternative to the CIELUV color space, designed to provide a more perceptually uniform color mapping while retaining the convenience of the HSL representation.
Known as the HSLuv color space.
Colors are represented by three parameters: hue (H), saturation (S), and lightness (L), attempting to maintain perceptual uniformity of saturation across the hue circle.
HSLuv is commonly used in fields requiring intuitive color selection and perceptual uniformity, such as user interface design and artistic creation.
HSLuv adjusts the hue circle of HSL to achieve the goal of maintaining color perceptual uniformity across different levels of lightness.

YCbCr(YCC) color space introduction

Also known as the YCbCr(YCC) color space.There are 3 channels in total,Y,range from 16 to 235.Cb,range from 16 to 240.Cr,range from 16 to 240.
The YCbCr color space was specifically designed for digital television and video compression standards like MPEG and JPEG, aiming to minimize data size while maintaining high-quality imagery during the compression process.
The primary name is YCbCr. It is often confused with YUV, although they are technically different.
The YCbCr color space is typically used in a digital format, expressed as a combination of three component values, like (Y, Cb, Cr). For 8-bit video signals, these components typically range from 16 to 235 for Y, and 16 to 240 for Cb and Cr.
YCbCr is predominantly used in digital video capture, processing, storage, and transmission. It forms the core color space for television broadcasting, DVD videos, and image compression standards such as JPEG.
In the YCbCr color space, Y represents the luminance component, while Cb and Cr represent the chrominance components of blue and red, separated from the Y component, allowing chroma subsampling to reduce data amount. As the human eye is more sensitive to luminance than to chrominance, this separation usually doesn't affect the viewing experience.

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