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OKHSV to LABh(hunter-lab,hlab) Converter - Color Space Converter

OKHSV color space introduction

Also known as the OKHSV color space.There are 3 channels in total, H,range from 0 to 360.S,range from 0 to 1.V,range from 0 to 1.
OKHSV is a color space designed by Björn Ottosson, derived from the OKLab color space. Like OKHSL, OKHSV is an adaptation of the traditional HSV (Hue, Saturation, Value) model, aiming to offer a more perceptually uniform approach to color representation than the standard HSV model.
OKHSV color space.
In the OKHSV color space, colors are represented by Hue (H), Saturation (S), and Value (V), aligning more closely with human color perception and making color adjustments more consistent and intuitive.
OKHSV is primarily used in applications requiring perceptual uniformity and intuitive color adjustments, such as image processing and user interface design.
Due to its perceptual uniformity, OKHSV is more intuitive and consistent for color adjustments, particularly suited for graphic design and user interface layouts.

LABh(hunter-lab,hlab) color space introduction

Also known as the LABh(hunter-lab,hlab) color space.There are 3 channels in total,lightness,range from 0 to 100.a,range from -128 to 128.b,range from -128 to 128.
Developed by Richard S. Hunter in the 1940s as a color scale based on opponent-color theory. It is an adaptation of the CIE XYZ color space to be more perceptually linear.
Often referred to as Hunter Lab, or Lab Hunter.
Colors in the Hunter Lab color space are expressed through three coordinates: L (for lightness), a (red/green value), and b (blue/yellow value). These are calculated from CIE XYZ using Hunter's specific equations.
Hunter Lab is used in various industries for color matching, quality control, and other applications where a perceptually linear space is beneficial for color difference measurement.
Although similar to CIELAB, the Hunter Lab color space is used less frequently in contemporary applications. However, it remains significant in industries that adopted it early on and continue to rely on its specific color-rendering properties.

You might also want to convert OKHSV color space to these formats: