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UCS(cie1960) to Linear Adobe® 98 RGB compatible Converter - Color Space Converter

UCS(cie1960) color space introduction

Also known as the UCS(cie1960) color space.There are 3 channels in total, U,range from 0 to 100.V,range from 0 to 100.W,range from 0 to 100.
Developed by the International Commission on Illumination (CIE) in 1960, it was intended to provide a uniform color scale that would more closely align with human vision.
The primary name is CIE 1960 UCS (Uniform Color Scale). It is also referred to as the CIE 1960 (u, v) chromaticity space.
Colors in the CIE 1960 UCS are expressed in terms of chromaticity coordinates 'u' and 'v' derived from the CIE XYZ color space, with the addition of a 'W' coordinate representing the luminance factor.
The CIE 1960 UCS is used for applications where a more perceptually linear color space is useful. It's often used in color research and for specifying the colors of light sources and illuminants.
The CIE 1960 UCS is an intermediate step towards the development of subsequent color spaces that are more perceptually uniform, such as CIELUV and CIELAB.

Linear Adobe® 98 RGB compatible color space introduction

Also known as the Linear Adobe® 98 RGB compatible color space.There are 3 channels in total,Red,range from 0 to 1.Green,range from 0 to 1.Blue,range from 0 to 1.
Linear Adobe RGB is a variant of the Adobe RGB color space, where the gamma correction typically applied in the standard Adobe RGB space is removed.
Linear Adobe RGB, also known as Adobe RGB Linear.
In the Linear Adobe RGB color space, colors are represented through Red (R), Green (G), and Blue (B) channels without gamma correction, thus providing direct linear light values.
Linear Adobe RGB is primarily used in color management and image processing applications where linear light values are more convenient for calculations.
Due to its direct representation of the physical properties of light, Linear Adobe RGB is particularly suitable for advanced image processing and color correction tasks, such as HDR image processing and 3D rendering.

You might also want to convert UCS color space to these formats: