YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) to HSLuv(HuSL) Converter - Color Space Converter
YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) color space introduction
Also known as the YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) color space.There are 3 channels in total, Y,range from 0 to 1.Pb,range from -0.5 to 0.5.Pr,range from -0.5 to 0.5.
Origin: The YPbPr color space originates from analog television broadcasting and component video technology, designed to be compatible with black-and-white television while efficiently transmitting color information.
Primary Names: YPbPr color space, where 'Y' is for luminance, 'Pb' stands for the blue difference component, and 'Pr' represents the red difference component.
YPbPr is typically expressed as three separate signals, for example: YPbPr(0.6, 0.2, 0.15) representing specific luminance and color differences.
Usage Scope: It's primarily used for analog television signals and connecting devices such as DVD players, video game consoles, and home theater systems to TVs.
Additionally, YPbPr is designed to separate the luminance (Y) from the color information (Pb and Pr), which is beneficial for black-and-white displays and synchronization in analog transmission.
HSLuv(HuSL) color space introduction
Also known as the HSLuv(HuSL) color space.There are 3 channels in total,hue,range from 0 to 360.saturation,range from 0 to 100.lightness,range from 0 to 100.
HSLuv is a human-friendly alternative to the CIELUV color space, designed to provide a more perceptually uniform color mapping while retaining the convenience of the HSL representation.
Known as the HSLuv color space.
Colors are represented by three parameters: hue (H), saturation (S), and lightness (L), attempting to maintain perceptual uniformity of saturation across the hue circle.
HSLuv is commonly used in fields requiring intuitive color selection and perceptual uniformity, such as user interface design and artistic creation.
HSLuv adjusts the hue circle of HSL to achieve the goal of maintaining color perceptual uniformity across different levels of lightness.
You might also want to convert YPbPr color space to these formats:
YPbPr to HEX converterYPbPr to RGB(sRGB) converterYPbPr to CMYK converterYPbPr to CMY converterYPbPr to XYZ(ciexyz,cie1931,XYZ D65) converterYPbPr to HSL converterYPbPr to HSV(HSB) converterYPbPr to HSI converterYPbPr to HWB converterYPbPr to xyY(Yxy,yxy) converterYPbPr to YIQ converterYPbPr to YUV(EBU) converterYPbPr to YDbDr converterYPbPr to YCgCo converterYPbPr to YCbCr(YCC) converterYPbPr to xvYCC converterYPbPr to YcCbcCrc converterYPbPr to UCS(cie1960) converterYPbPr to UVW(cieuvw,cie1964) converterYPbPr to JPEG converterYPbPr to LAB(cielab) converterYPbPr to LABh(hunter-lab,hlab) converterYPbPr to lms converterYPbPr to LCHab(cielch,LCH,HLC,LSH) converterYPbPr to LUV(cieluv,cie1976) converterYPbPr to LCHuv(cielchuv) converterYPbPr to HPLuv(HuSLp) converterYPbPr to Coloroid(ATV) converterYPbPr to HCG(HSG) converterYPbPr to HCY converterYPbPr to TSL converterYPbPr to yes converterYPbPr to OSA-UCS converterYPbPr to HSP converterYPbPr to Adobe® 98 RGB compatible converterYPbPr to Linear Adobe® 98 RGB compatible converterYPbPr to ACEScc converterYPbPr to ACEScg converterYPbPr to ICTCP converterYPbPr to JzCzHz converterYPbPr to Jzazbz converterYPbPr to LCH converterYPbPr to Lab D65 converterYPbPr to Oklch converterYPbPr to Oklab converterYPbPr to P3 converterYPbPr to Linear P3 converterYPbPr to ProPhoto RGB converterYPbPr to Linear ProPhoto RGB converterYPbPr to REC.2020 converterYPbPr to Linear REC.2020 converterYPbPr to REC.2100-HLG converterYPbPr to REC.2100-PQ converterYPbPr to Absolute XYZ D65 converterYPbPr to XYZ D50 converterYPbPr to Linear sRGB converterYPbPr to DLCH(DIN99 LCH) converterYPbPr to DIN99 Lab(DLAB) converterYPbPr to OKHSL converterYPbPr to OKHSV converterYPbPr to XYB converterYPbPr to CubeHelix converter