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LCHab(cielch,LCH,HLC,LSH) to lms Converter - Color Space Converter

LCHab(cielch,LCH,HLC,LSH) color space introduction

Also known as the LCHab(cielch,LCH,HLC,LSH) color space.There are 3 channels in total, lightness,range from 0 to 100.chroma,range from 0 to 100.hue,range from 0 to 360.
Derived from the CIELAB color space, it represents colors in a cylindrical coordinate system.
Commonly known as CIELCH or LCH, also referred to as LCH_ab.
Colors in the LCH color space are expressed using lightness (L*), chroma (C*), and hue angle (H°), providing a more intuitive way of specifying colors compared to the Cartesian coordinates used in CIELAB.
The LCH color space is extensively used in industries and applications where accurate color differentiation is crucial, such as graphic design, printing, and paint manufacturing.
The LCH color space can be more convenient for understanding color relationships and specifying colors in a more perceptual manner.

lms color space introduction

Also known as the lms color space.There are 3 channels in total,long,range from 0 to 100.medium,range from 0 to 100.short,range from 0 to 100.
The LMS color space is based on the response of the human eye's cone cells to color, consisting of the responses from three different types of cone cells which are most responsive to long, medium, and short wavelengths of light respectively.
LMS stands for Long, Medium, and Short wavelengths.
The LMS color space typically uses three coordinates to express colors, corresponding directly to the responses of the cone cells. This space is often used to calculate transformations to other color spaces that are perceptually closer to human vision, such as from RGB.
The LMS color space is primarily used in the fields of biology and vision science, particularly for simulating and understanding human visual perception.
Since LMS is based on physiological characteristics, it is not commonly used for practical applications such as image processing or color printing but serves as a research and theoretical model.

You might also want to convert LCHab color space to these formats: