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LCHab(cielch,LCH,HLC,LSH) to UVW(cieuvw,cie1964) Converter - Color Space Converter

LCHab(cielch,LCH,HLC,LSH) color space introduction

Also known as the LCHab(cielch,LCH,HLC,LSH) color space.There are 3 channels in total, lightness,range from 0 to 100.chroma,range from 0 to 100.hue,range from 0 to 360.
Derived from the CIELAB color space, it represents colors in a cylindrical coordinate system.
Commonly known as CIELCH or LCH, also referred to as LCH_ab.
Colors in the LCH color space are expressed using lightness (L*), chroma (C*), and hue angle (H°), providing a more intuitive way of specifying colors compared to the Cartesian coordinates used in CIELAB.
The LCH color space is extensively used in industries and applications where accurate color differentiation is crucial, such as graphic design, printing, and paint manufacturing.
The LCH color space can be more convenient for understanding color relationships and specifying colors in a more perceptual manner.

UVW(cieuvw,cie1964) color space introduction

Also known as the UVW(cieuvw,cie1964) color space.There are 3 channels in total,U,range from -134 to 224.V,range from -140 to 122.W,range from 0 to 100.
Developed by the CIE in 1964 as an improvement over the CIE 1960 UCS for better perceptual uniformity across different hues and lightness levels.
It is known as the CIE 1964 (U^*, V^*, W^*) color space, and commonly abbreviated as CIE UVW.
The color in the CIE UVW space is represented by three coordinates: (U^*), (V^*), and (W^*). These are calculated from the XYZ coordinates with a series of transformations intended to achieve a more uniform color space, taking into account the luminance factor.
The CIE UVW color space is used in specialized applications that require a uniform measure of color differences, such as in colorimetry research and the development of color standards.
The CIE UVW color space is less commonly used in practical applications today, having been largely replaced by more advanced color spaces like CIELAB and CIELUV, which offer better perceptual uniformity.

You might also want to convert LCHab color space to these formats: