LCHuv(cielchuv) to YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) Converter - Color Space Converter
LCHuv(cielchuv) color space introduction
Also known as the LCHuv(cielchuv) color space.There are 3 channels in total, lightness,range from 0 to 100.chroma,range from 0 to 100.hue,range from 0 to 360.
Based on the CIELUV color space, proposed by the International Commission on Illumination (CIE) in 1976, it uses a cylindrical coordinate system instead of a rectangular one.
Commonly known as CIELCH_uv or LCH(uv), abbreviated as LCHuv.
The LCHuv color space expresses colors using lightness (L*), chroma (C*), and hue angle (h°), providing an intuitive way to describe colors.
The LCHuv color space is used in graphic and product design, especially suitable for color comparison and selection, and scenarios that require intuitive manipulation of colors.
The LCHuv color space is user-friendly for color selection based on hue and saturation, suitable for applications where the impact of lighting changes on color appearance needs to be considered.
YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) color space introduction
Also known as the YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) color space.There are 3 channels in total,Y,range from 0 to 1.Pb,range from -0.5 to 0.5.Pr,range from -0.5 to 0.5.
Origin: The YPbPr color space originates from analog television broadcasting and component video technology, designed to be compatible with black-and-white television while efficiently transmitting color information.
Primary Names: YPbPr color space, where 'Y' is for luminance, 'Pb' stands for the blue difference component, and 'Pr' represents the red difference component.
YPbPr is typically expressed as three separate signals, for example: YPbPr(0.6, 0.2, 0.15) representing specific luminance and color differences.
Usage Scope: It's primarily used for analog television signals and connecting devices such as DVD players, video game consoles, and home theater systems to TVs.
Additionally, YPbPr is designed to separate the luminance (Y) from the color information (Pb and Pr), which is beneficial for black-and-white displays and synchronization in analog transmission.
You might also want to convert LCHuv color space to these formats:
LCHuv to HEX converterLCHuv to RGB(sRGB) converterLCHuv to CMYK converterLCHuv to CMY converterLCHuv to XYZ(ciexyz,cie1931,XYZ D65) converterLCHuv to HSL converterLCHuv to HSV(HSB) converterLCHuv to HSI converterLCHuv to HWB converterLCHuv to xyY(Yxy,yxy) converterLCHuv to YIQ converterLCHuv to YUV(EBU) converterLCHuv to YDbDr converterLCHuv to YCgCo converterLCHuv to YCbCr(YCC) converterLCHuv to xvYCC converterLCHuv to YcCbcCrc converterLCHuv to UCS(cie1960) converterLCHuv to UVW(cieuvw,cie1964) converterLCHuv to JPEG converterLCHuv to LAB(cielab) converterLCHuv to LABh(hunter-lab,hlab) converterLCHuv to lms converterLCHuv to LCHab(cielch,LCH,HLC,LSH) converterLCHuv to LUV(cieluv,cie1976) converterLCHuv to HSLuv(HuSL) converterLCHuv to HPLuv(HuSLp) converterLCHuv to Coloroid(ATV) converterLCHuv to HCG(HSG) converterLCHuv to HCY converterLCHuv to TSL converterLCHuv to yes converterLCHuv to OSA-UCS converterLCHuv to HSP converterLCHuv to Adobe® 98 RGB compatible converterLCHuv to Linear Adobe® 98 RGB compatible converterLCHuv to ACEScc converterLCHuv to ACEScg converterLCHuv to ICTCP converterLCHuv to JzCzHz converterLCHuv to Jzazbz converterLCHuv to LCH converterLCHuv to Lab D65 converterLCHuv to Oklch converterLCHuv to Oklab converterLCHuv to P3 converterLCHuv to Linear P3 converterLCHuv to ProPhoto RGB converterLCHuv to Linear ProPhoto RGB converterLCHuv to REC.2020 converterLCHuv to Linear REC.2020 converterLCHuv to REC.2100-HLG converterLCHuv to REC.2100-PQ converterLCHuv to Absolute XYZ D65 converterLCHuv to XYZ D50 converterLCHuv to Linear sRGB converterLCHuv to DLCH(DIN99 LCH) converterLCHuv to DIN99 Lab(DLAB) converterLCHuv to OKHSL converterLCHuv to OKHSV converterLCHuv to XYB converterLCHuv to CubeHelix converter