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YCbCr(YCC) to Oklch Converter - Color Space Converter

YCbCr(YCC) color space introduction

Also known as the YCbCr(YCC) color space.There are 3 channels in total, Y,range from 16 to 235.Cb,range from 16 to 240.Cr,range from 16 to 240.
The YCbCr color space was specifically designed for digital television and video compression standards like MPEG and JPEG, aiming to minimize data size while maintaining high-quality imagery during the compression process.
The primary name is YCbCr. It is often confused with YUV, although they are technically different.
The YCbCr color space is typically used in a digital format, expressed as a combination of three component values, like (Y, Cb, Cr). For 8-bit video signals, these components typically range from 16 to 235 for Y, and 16 to 240 for Cb and Cr.
YCbCr is predominantly used in digital video capture, processing, storage, and transmission. It forms the core color space for television broadcasting, DVD videos, and image compression standards such as JPEG.
In the YCbCr color space, Y represents the luminance component, while Cb and Cr represent the chrominance components of blue and red, separated from the Y component, allowing chroma subsampling to reduce data amount. As the human eye is more sensitive to luminance than to chrominance, this separation usually doesn't affect the viewing experience.

Oklch color space introduction

Also known as the Oklch color space.There are 3 channels in total,Lightness,range from 0 to 1.Chroma,range from 0 to 0.4.Hue,range from 0 to 360.
The OKLCH color space is derived from the OKLab color space, providing a cylindrical representation similar to LCH, but based on the more perceptually uniform OKLab color model.
OKLCH color space.
In the OKLCH color space, colors are represented by Lightness (L), Chroma (C), and Hue angle (H).
OKLCH is commonly used for tasks requiring a perceptually linear color space, such as color grading and graphic design.
OKLCH color space is suitable for advanced color editing and design tasks due to its perceptual uniformity.

You might also want to convert YCbCr color space to these formats: