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LUV(cieluv,cie1976) to Linear Adobe® 98 RGB compatible Converter - Color Space Converter

LUV(cieluv,cie1976) color space introduction

Also known as the LUV(cieluv,cie1976) color space.There are 3 channels in total, lightness,range from 0 to 100.u,range from -134 to 224.v,range from -140 to 122.
Developed by the International Commission on Illumination (CIE) in 1976 as a uniform color space that would more accurately reflect human visual perception.
Commonly known as CIELUV, the space is also referred to as L*u*v* or LUV.
Color in the CIELUV space is expressed with three coordinates: L* for lightness, u* for the green-red chromaticity component, and v* for the blue-yellow chromaticity component.
CIELUV is used in various industries where accurate color reproduction is needed, such as color printing, in the manufacturing of textiles and plastics, and in color television broadcasting.
The CIELUV color space is especially useful for applications that require taking into account the conditions under which colors are viewed, including the effects of different types of lighting on color appearance.

Linear Adobe® 98 RGB compatible color space introduction

Also known as the Linear Adobe® 98 RGB compatible color space.There are 3 channels in total,Red,range from 0 to 1.Green,range from 0 to 1.Blue,range from 0 to 1.
Linear Adobe RGB is a variant of the Adobe RGB color space, where the gamma correction typically applied in the standard Adobe RGB space is removed.
Linear Adobe RGB, also known as Adobe RGB Linear.
In the Linear Adobe RGB color space, colors are represented through Red (R), Green (G), and Blue (B) channels without gamma correction, thus providing direct linear light values.
Linear Adobe RGB is primarily used in color management and image processing applications where linear light values are more convenient for calculations.
Due to its direct representation of the physical properties of light, Linear Adobe RGB is particularly suitable for advanced image processing and color correction tasks, such as HDR image processing and 3D rendering.

You might also want to convert LUV color space to these formats: