lms to CubeHelix Converter - Color Space Converter
lms color space introduction
Also known as the lms color space.There are 3 channels in total, long,range from 0 to 100.medium,range from 0 to 100.short,range from 0 to 100.
The LMS color space is based on the response of the human eye's cone cells to color, consisting of the responses from three different types of cone cells which are most responsive to long, medium, and short wavelengths of light respectively.
LMS stands for Long, Medium, and Short wavelengths.
The LMS color space typically uses three coordinates to express colors, corresponding directly to the responses of the cone cells. This space is often used to calculate transformations to other color spaces that are perceptually closer to human vision, such as from RGB.
The LMS color space is primarily used in the fields of biology and vision science, particularly for simulating and understanding human visual perception.
Since LMS is based on physiological characteristics, it is not commonly used for practical applications such as image processing or color printing but serves as a research and theoretical model.
CubeHelix color space introduction
Also known as the CubeHelix color space.There are 3 channels in total,Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.
You might also want to convert lms color space to these formats:
lms to HEX converterlms to RGB(sRGB) converterlms to CMYK converterlms to CMY converterlms to XYZ(ciexyz,cie1931,XYZ D65) converterlms to HSL converterlms to HSV(HSB) converterlms to HSI converterlms to HWB converterlms to xyY(Yxy,yxy) converterlms to YIQ converterlms to YUV(EBU) converterlms to YDbDr converterlms to YCgCo converterlms to YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) converterlms to YCbCr(YCC) converterlms to xvYCC converterlms to YcCbcCrc converterlms to UCS(cie1960) converterlms to UVW(cieuvw,cie1964) converterlms to JPEG converterlms to LAB(cielab) converterlms to LABh(hunter-lab,hlab) converterlms to LCHab(cielch,LCH,HLC,LSH) converterlms to LUV(cieluv,cie1976) converterlms to LCHuv(cielchuv) converterlms to HSLuv(HuSL) converterlms to HPLuv(HuSLp) converterlms to Coloroid(ATV) converterlms to HCG(HSG) converterlms to HCY converterlms to TSL converterlms to yes converterlms to OSA-UCS converterlms to HSP converterlms to Adobe® 98 RGB compatible converterlms to Linear Adobe® 98 RGB compatible converterlms to ACEScc converterlms to ACEScg converterlms to ICTCP converterlms to JzCzHz converterlms to Jzazbz converterlms to LCH converterlms to Lab D65 converterlms to Oklch converterlms to Oklab converterlms to P3 converterlms to Linear P3 converterlms to ProPhoto RGB converterlms to Linear ProPhoto RGB converterlms to REC.2020 converterlms to Linear REC.2020 converterlms to REC.2100-HLG converterlms to REC.2100-PQ converterlms to Absolute XYZ D65 converterlms to XYZ D50 converterlms to Linear sRGB converterlms to DLCH(DIN99 LCH) converterlms to DIN99 Lab(DLAB) converterlms to OKHSL converterlms to OKHSV converterlms to XYB converter