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lms to REC.2100-PQ Converter - Color Space Converter

lms color space introduction

Also known as the lms color space.There are 3 channels in total, long,range from 0 to 100.medium,range from 0 to 100.short,range from 0 to 100.
The LMS color space is based on the response of the human eye's cone cells to color, consisting of the responses from three different types of cone cells which are most responsive to long, medium, and short wavelengths of light respectively.
LMS stands for Long, Medium, and Short wavelengths.
The LMS color space typically uses three coordinates to express colors, corresponding directly to the responses of the cone cells. This space is often used to calculate transformations to other color spaces that are perceptually closer to human vision, such as from RGB.
The LMS color space is primarily used in the fields of biology and vision science, particularly for simulating and understanding human visual perception.
Since LMS is based on physiological characteristics, it is not commonly used for practical applications such as image processing or color printing but serves as a research and theoretical model.

REC.2100-PQ color space introduction

Also known as the REC.2100-PQ color space.There are 3 channels in total,Red,range from 0 to 1.Green,range from 0 to 1.Blue,range from 0 to 1.
Rec. 2100 PQ (Perceptual Quantizer) is one of the HDR standards developed under ITU-R BT.2100, designed to accurately represent a wide range of brightness levels from deep blacks to intense highlights, far exceeding what standard dynamic range (SDR) can offer.
Rec. 2100 PQ color space.
In the Rec. 2100 PQ color space, colors are represented through Red (R), Green (G), and Blue (B) channels, designed based on the human visual system to ensure that each increment in brightness is perceived uniformly.
Rec. 2100 PQ is primarily used in HDR video production and playback that require a wide range of brightness representation.
Rec. 2100 PQ is widely used in professional video production and high-end television playback due to its precision in representing HDR content and uniform perceptual brightness increments.

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