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LABh(hunter-lab,hlab) to LCHuv(cielchuv) Converter - Color Space Converter

LABh(hunter-lab,hlab) color space introduction

Also known as the LABh(hunter-lab,hlab) color space.There are 3 channels in total, lightness,range from 0 to 100.a,range from -128 to 128.b,range from -128 to 128.
Developed by Richard S. Hunter in the 1940s as a color scale based on opponent-color theory. It is an adaptation of the CIE XYZ color space to be more perceptually linear.
Often referred to as Hunter Lab, or Lab Hunter.
Colors in the Hunter Lab color space are expressed through three coordinates: L (for lightness), a (red/green value), and b (blue/yellow value). These are calculated from CIE XYZ using Hunter's specific equations.
Hunter Lab is used in various industries for color matching, quality control, and other applications where a perceptually linear space is beneficial for color difference measurement.
Although similar to CIELAB, the Hunter Lab color space is used less frequently in contemporary applications. However, it remains significant in industries that adopted it early on and continue to rely on its specific color-rendering properties.

LCHuv(cielchuv) color space introduction

Also known as the LCHuv(cielchuv) color space.There are 3 channels in total,lightness,range from 0 to 100.chroma,range from 0 to 100.hue,range from 0 to 360.
Based on the CIELUV color space, proposed by the International Commission on Illumination (CIE) in 1976, it uses a cylindrical coordinate system instead of a rectangular one.
Commonly known as CIELCH_uv or LCH(uv), abbreviated as LCHuv.
The LCHuv color space expresses colors using lightness (L*), chroma (C*), and hue angle (h°), providing an intuitive way to describe colors.
The LCHuv color space is used in graphic and product design, especially suitable for color comparison and selection, and scenarios that require intuitive manipulation of colors.
The LCHuv color space is user-friendly for color selection based on hue and saturation, suitable for applications where the impact of lighting changes on color appearance needs to be considered.

You might also want to convert LABh color space to these formats: