LABh(hunter-lab,hlab) to REC.2100-PQ Converter - Color Space Converter
LABh(hunter-lab,hlab) color space introduction
Also known as the LABh(hunter-lab,hlab) color space.There are 3 channels in total, lightness,range from 0 to 100.a,range from -128 to 128.b,range from -128 to 128.
Developed by Richard S. Hunter in the 1940s as a color scale based on opponent-color theory. It is an adaptation of the CIE XYZ color space to be more perceptually linear.
Often referred to as Hunter Lab, or Lab Hunter.
Colors in the Hunter Lab color space are expressed through three coordinates: L (for lightness), a (red/green value), and b (blue/yellow value). These are calculated from CIE XYZ using Hunter's specific equations.
Hunter Lab is used in various industries for color matching, quality control, and other applications where a perceptually linear space is beneficial for color difference measurement.
Although similar to CIELAB, the Hunter Lab color space is used less frequently in contemporary applications. However, it remains significant in industries that adopted it early on and continue to rely on its specific color-rendering properties.
REC.2100-PQ color space introduction
Also known as the REC.2100-PQ color space.There are 3 channels in total,Red,range from 0 to 1.Green,range from 0 to 1.Blue,range from 0 to 1.
Rec. 2100 PQ (Perceptual Quantizer) is one of the HDR standards developed under ITU-R BT.2100, designed to accurately represent a wide range of brightness levels from deep blacks to intense highlights, far exceeding what standard dynamic range (SDR) can offer.
Rec. 2100 PQ color space.
In the Rec. 2100 PQ color space, colors are represented through Red (R), Green (G), and Blue (B) channels, designed based on the human visual system to ensure that each increment in brightness is perceived uniformly.
Rec. 2100 PQ is primarily used in HDR video production and playback that require a wide range of brightness representation.
Rec. 2100 PQ is widely used in professional video production and high-end television playback due to its precision in representing HDR content and uniform perceptual brightness increments.
You might also want to convert LABh color space to these formats:
LABh to HEX converterLABh to RGB(sRGB) converterLABh to CMYK converterLABh to CMY converterLABh to XYZ(ciexyz,cie1931,XYZ D65) converterLABh to HSL converterLABh to HSV(HSB) converterLABh to HSI converterLABh to HWB converterLABh to xyY(Yxy,yxy) converterLABh to YIQ converterLABh to YUV(EBU) converterLABh to YDbDr converterLABh to YCgCo converterLABh to YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) converterLABh to YCbCr(YCC) converterLABh to xvYCC converterLABh to YcCbcCrc converterLABh to UCS(cie1960) converterLABh to UVW(cieuvw,cie1964) converterLABh to JPEG converterLABh to LAB(cielab) converterLABh to lms converterLABh to LCHab(cielch,LCH,HLC,LSH) converterLABh to LUV(cieluv,cie1976) converterLABh to LCHuv(cielchuv) converterLABh to HSLuv(HuSL) converterLABh to HPLuv(HuSLp) converterLABh to Coloroid(ATV) converterLABh to HCG(HSG) converterLABh to HCY converterLABh to TSL converterLABh to yes converterLABh to OSA-UCS converterLABh to HSP converterLABh to Adobe® 98 RGB compatible converterLABh to Linear Adobe® 98 RGB compatible converterLABh to ACEScc converterLABh to ACEScg converterLABh to ICTCP converterLABh to JzCzHz converterLABh to Jzazbz converterLABh to LCH converterLABh to Lab D65 converterLABh to Oklch converterLABh to Oklab converterLABh to P3 converterLABh to Linear P3 converterLABh to ProPhoto RGB converterLABh to Linear ProPhoto RGB converterLABh to REC.2020 converterLABh to Linear REC.2020 converterLABh to REC.2100-HLG converterLABh to Absolute XYZ D65 converterLABh to XYZ D50 converterLABh to Linear sRGB converterLABh to DLCH(DIN99 LCH) converterLABh to DIN99 Lab(DLAB) converterLABh to OKHSL converterLABh to OKHSV converterLABh to XYB converterLABh to CubeHelix converter