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CubeHelix to Adobe® 98 RGB compatible Converter - Color Space Converter

CubeHelix color space introduction

Also known as the CubeHelix color space.There are 3 channels in total, Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.

Adobe® 98 RGB compatible color space introduction

Also known as the Adobe® 98 RGB compatible color space.There are 3 channels in total,Red,range from 0 to 1.Green,range from 0 to 1.Blue,range from 0 to 1.
Adobe RGB (1998) was developed by Adobe Systems in 1998, designed to encompass most of the colors achievable on CMYK color printers, but using RGB primary colors on devices like computer displays.
Adobe RGB (1998), often abbreviated as Adobe RGB or A98RGB.
In the Adobe RGB color space, colors are represented through three channels: Red (R), Green (G), and Blue (B), offering a wider color gamut than the standard sRGB color space.
The Adobe RGB color space is widely used in high-end photography and printing industries due to its broad range of colors.
Due to its wide gamut, Adobe RGB is particularly suitable for applications requiring high color quality and depth, such as professional photography and high-quality printing.

You might also want to convert CubeHelix color space to these formats: