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CubeHelix to Linear Adobe® 98 RGB compatible Converter - Color Space Converter

CubeHelix color space introduction

Also known as the CubeHelix color space.There are 3 channels in total, Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.

Linear Adobe® 98 RGB compatible color space introduction

Also known as the Linear Adobe® 98 RGB compatible color space.There are 3 channels in total,Red,range from 0 to 1.Green,range from 0 to 1.Blue,range from 0 to 1.
Linear Adobe RGB is a variant of the Adobe RGB color space, where the gamma correction typically applied in the standard Adobe RGB space is removed.
Linear Adobe RGB, also known as Adobe RGB Linear.
In the Linear Adobe RGB color space, colors are represented through Red (R), Green (G), and Blue (B) channels without gamma correction, thus providing direct linear light values.
Linear Adobe RGB is primarily used in color management and image processing applications where linear light values are more convenient for calculations.
Due to its direct representation of the physical properties of light, Linear Adobe RGB is particularly suitable for advanced image processing and color correction tasks, such as HDR image processing and 3D rendering.

You might also want to convert CubeHelix color space to these formats: