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CubeHelix to HSV(HSB) Converter - Color Space Converter

CubeHelix color space introduction

Also known as the CubeHelix color space.There are 3 channels in total, Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.

HSV(HSB) color space introduction

Also known as the HSV(HSB) color space.There are 3 channels in total,hue,range from 0 to 360.saturation,range from 0 to 100.value,range from 0 to 100.
Origin: The HSV color space was invented in the 1970s with the goal of combining an intuitive understanding of color with the needs of digital color processing.
Main Names: HSV or HSB (where B stands for Brightness), which includes three color channels H (Hue), S (Saturation), and V (Value/Brightness).
Typically expressed as a triplet, for example: hsv(120, 100%, 100%) represents a pure green color with maximum saturation and brightness.
Usage: Used in color detection and segmentation in image analysis and processing, color selection and adjustment in graphic design software, and in color pickers in user interface design.
Additionally, HSV can be algorithmically converted to and from RGB. The HSV model is highly intuitive for color adjustments, allowing users to independently alter the perceptual attributes of color. HSV is similar to HSL, but HSV's Value (V) takes into account the effects of hue and saturation, while HSL's Lightness (L) represents the midpoint between pure black and pure white.

You might also want to convert CubeHelix color space to these formats: