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CubeHelix to UCS(cie1960) Converter - Color Space Converter

CubeHelix color space introduction

Also known as the CubeHelix color space.There are 3 channels in total, Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.

UCS(cie1960) color space introduction

Also known as the UCS(cie1960) color space.There are 3 channels in total,U,range from 0 to 100.V,range from 0 to 100.W,range from 0 to 100.
Developed by the International Commission on Illumination (CIE) in 1960, it was intended to provide a uniform color scale that would more closely align with human vision.
The primary name is CIE 1960 UCS (Uniform Color Scale). It is also referred to as the CIE 1960 (u, v) chromaticity space.
Colors in the CIE 1960 UCS are expressed in terms of chromaticity coordinates 'u' and 'v' derived from the CIE XYZ color space, with the addition of a 'W' coordinate representing the luminance factor.
The CIE 1960 UCS is used for applications where a more perceptually linear color space is useful. It's often used in color research and for specifying the colors of light sources and illuminants.
The CIE 1960 UCS is an intermediate step towards the development of subsequent color spaces that are more perceptually uniform, such as CIELUV and CIELAB.

You might also want to convert CubeHelix color space to these formats: