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CubeHelix to YCgCo Converter - Color Space Converter

CubeHelix color space introduction

Also known as the CubeHelix color space.There are 3 channels in total, Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.

YCgCo color space introduction

Also known as the YCgCo color space.There are 3 channels in total,Y,range from 0 to 1.Cg,range from -0.5 to 0.5.Co,range from -0.5 to 0.5.
Origin: The YCgCo color space was designed for digital video processing to provide a simple and reversible color transformation method, serving as an approximation of the YCbCr color space.
Primary Names: YCgCo color space, where 'Y' represents the luminance component, 'Cg' stands for the green difference component, and 'Co' represents the red-blue difference component.
Typically expressed as a triplet, for example: YCgCo(0.5, -0.25, 0.25) represents a color with specific luminance and chromatic differences.
Usage Scope: Mainly used in image coding and digital video processing, for example, it is applied in encoding standards such as JPEG XR and H.264/MPEG-4 AVC.
Additionally, due to the simple conversion process of YCgCo, it supports efficient hardware implementation and can be losslessly transformed back to the RGB format.

You might also want to convert CubeHelix color space to these formats: