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CubeHelix to OKHSL Converter - Color Space Converter

CubeHelix color space introduction

Also known as the CubeHelix color space.There are 3 channels in total, Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.

OKHSL color space introduction

Also known as the OKHSL color space.There are 3 channels in total,H,range from 0 to 360.S,range from 0 to 1.L,range from 0 to 1.
OKHSL is a color space designed by Björn Ottosson, derived from the OKLab color space. It is an HSL-like (Hue, Saturation, Lightness) model that is more perceptually uniform than traditional HSL color spaces.
OKHSL color space.
In the OKHSL color space, colors are represented by Hue (H), Saturation (S), and Lightness (L), offering a more accurate representation of human color perception differences.
OKHSL is primarily used in applications requiring perceptual uniformity and intuitive color adjustments, such as image processing and user interface design.
Due to its perceptual uniformity, OKHSL is more intuitive and consistent for color adjustments, particularly suited for graphic design and user interface layouts.

You might also want to convert CubeHelix color space to these formats: