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CubeHelix to LCHuv(cielchuv) Converter - Color Space Converter

CubeHelix color space introduction

Also known as the CubeHelix color space.There are 3 channels in total, Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.

LCHuv(cielchuv) color space introduction

Also known as the LCHuv(cielchuv) color space.There are 3 channels in total,lightness,range from 0 to 100.chroma,range from 0 to 100.hue,range from 0 to 360.
Based on the CIELUV color space, proposed by the International Commission on Illumination (CIE) in 1976, it uses a cylindrical coordinate system instead of a rectangular one.
Commonly known as CIELCH_uv or LCH(uv), abbreviated as LCHuv.
The LCHuv color space expresses colors using lightness (L*), chroma (C*), and hue angle (h°), providing an intuitive way to describe colors.
The LCHuv color space is used in graphic and product design, especially suitable for color comparison and selection, and scenarios that require intuitive manipulation of colors.
The LCHuv color space is user-friendly for color selection based on hue and saturation, suitable for applications where the impact of lighting changes on color appearance needs to be considered.

You might also want to convert CubeHelix color space to these formats: