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CubeHelix to HSP Converter - Color Space Converter

CubeHelix color space introduction

Also known as the CubeHelix color space.There are 3 channels in total, Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.

HSP color space introduction

Also known as the HSP color space.There are 3 channels in total,hue,range from 0 to 360.saturation,range from 0 to 100.perceived_brightness,range from 0 to 255.
The HSP color space is designed to represent the perceived brightness of colors more accurately than traditional RGB or HSL color models, taking into account the nonlinear sensitivity of human eyes to different color wavelengths.
HSP color space.
In the HSP color space, colors are expressed through Hue (H), Saturation (S), and Perceived brightness (P), where perceived brightness is calculated using specific weights for the RGB channels that mimic the human eye's response to red, green, and blue.
The HSP color space is commonly used in applications that require an accurate reflection of color brightness perception, such as image processing and user interface design.
The HSP color space can provide a brightness representation that is closer to human visual perception, especially when adjusting the lightness and darkness of colors.

You might also want to convert CubeHelix color space to these formats: